The main gameplay consists of many different modes depending on what pops up on the screen while playing. The order and speed of each move all depends on what you are performing. Performances like Giselle, La Sylphide, Don Quixote, and all the other games have no order in common. Just like real life, all performances are different from one another which means that speed, order, length, etc., change every time, so you never really know what to expect. There are practice rounds allow you practice the same moves, but until you get to practicing the actual performance itself, you won't know the order of the minigames until it starts which means you'll have to be prepared for anything once the performance starts. All games are played using the touch screen (bottom screen) of your nintendo DS system.
Minigames
At least 3 Minigames are required to be played a month in order to progress to the next month. Minigames give you both skills and coins to purchase costumes for your dancer.
Candy MatchUsing the stylus, choose 2 candies. If they match, you get status points for the skill the candies match up to! Match as many as you can in the given time. Star wrappers are the luckiest! Rhythm TouchThe girl will jump platform to platform in time with the music. On the bottom screen, touch the platform the girl is about to jump toHeart-to-HeartDraw the shape your dance partner is thinking of while their back is turned. When they face you, pause. When they face their back towards you, get as many shapes done as you can in the given time.Capture the FlagTrace the given shape twice with your stylus before the time runs out. Outline the shape right, the less dizzy your character will be which makes the game easier. Make-UpFollow the example on the top screen to see what make-up to give the girl on the bottom screen. Each stage has its own set time limit. If you reach all requirements at the end, you win! If you mess up, press the reset button and it will reset the recently applied make-up.Face-OffPlay this game like rock, paper, sissors. Angry beats sad, sad beats happy, happy beats angry. Stop the spinner by pressing the right expression in time with the losing one (Ex. press sad when spinner is over happy). Get 3 or more victories and you win!DodgeballSelect a character and drag with the stylus to make her move across the board. When a character is selected, aim at the opposing team and slide in the direction you'd like the ball to go to throw. Horse-VaultOnce the game starts, your character will start running. When she approaches the "horse", hold the circle when prompted then let go once the arrow is in the red so make the girl jump.Back to TopClick the image to go back to the top of the page